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数学图形之圆环

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这一节将为你展示如何生成圆环,以及各种与圆环相关的图形,有Cyclide surface,Horn Torus, tore de klein等.

相关软件参见:数学图形可视化工具,使用自己定义语法的脚本代码生成数学图形.

我之前写过生成圆环的C++程序,代码发布在圆环(Ring)图形的生成算法

(1)圆环

vertices = D1:72 D2:72

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

r = 3*cos(u) + 7

z = 3*sin(u)

y = r*sin(v)

x = r*cos(v)

y = y + 5

(2)随机半径的圆环

这里提供了两种写法:

vertices = D1:72 D2:72

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

a = 10.0

b = rand2(0.5, a)

x = (a + b*cos(v))*sin(u)

y = b*sin(v)

z = (a + b*cos(v))*cos(u)

#http://www.mathcurve.com/surfaces/tore/tore.shtml

vertices = D1:100 D2:100

u = from 0 to (PI*2) D1

v = from 0 to (PI*2) D2

a = rand2(1, 10)

b = rand2(1, 10)

x = (a + b*cos(v))*cos(u)

z = (a + b*cos(v))*sin(u)

y = b*sin(v)

(3)Horn Torus

其特点是小圈半径等于大圈的一半

#http://mathworld.wolfram.com/HornTorus.html

vertices = D1:100 D2:100

u = from 0 to (PI*2) D1

v = from 0 to (PI*2) D2

x = (1 + cos(v))*cos(u)

y = sin(v)

z = (1 + cos(v))*sin(u)

a = 10

x = x*a

y = y*a

z = z*a

(4)环桶

vertices = D1:72 D2:72

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

a = 10.0

b = rand2(0.5, a)

x = (a + b*cos(v))*sin(u)

y = b*sin(v) + if(sin(v) > 0, 10, -10)

z = (a + b*cos(v))*cos(u)

(5)轮子

vertices = D1:72 D2:72

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

a = 10.0

b = rand2(0.5, a)

x = (a + b*cos(v))*sin(u)

y = b*sin(2*v)

z = (a + b*cos(v))*cos(u)

(6)tore de klein

#http://www.mathcurve.com/surfaces/klein/toredeklein.shtml

vertices = D1:100 D2:100

u = from 0 to (PI*2) D1

v = from 0 to (PI*2) D2

a = rand2(1, 10)

b = rand2(1, 10)

k = rand_int2(1, 20)

k = k / 2

x = (a+b*cos(v))*cos(u)

z = (a+b*cos(v))*sin(u)

y = b*sin(v)*cos(k*u)

(7)拧着的圆环

#http://www.mathcurve.com/surfaces/tore/tore.shtml

vertices = D1:100 D2:100

u = from 0 to (PI*2) D1

v = from 0 to (PI*2) D2

a = rand2(1, 10)

b = rand2(0.5, a)

t = sqrt(a*a - b*b)

e = rand2(-2,2)

x = t*sin(v)*cos(u) - e*(b + a*cos(v))*sin(u)

z = t*sin(v)*sin(u) + e*(b + a*cos(v))*cos(u)

y = b*sin(v)

(8)多圈的环

vertices = D1:100 D2:100

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

a = sin(u)

b = cos(u)

c = sin(v)

d = cos(v)

r = 3 + c + b

o = 2 * v

x = r*sin(o)

y = a + 2*d

z = r*cos(o)

x = x*5

y = y*5

z = z*5

(9)偏圆环

vertices = D1:100 D2:100

u = from 0 to (2*PI) D1

v = from 0 to (2*PI) D2

a = rand2(5, 10)

c = rand2(1, a/2)

b = sqrt(a*a - c*c)

d = rand2(1, 10)

w = a - c*cos(u)*cos(v)

x = d*(c - a*cos(u)*cos(v)) + b*b*cos(u)

y = b*sin(u)*(a - d*cos(v))

z = b*sin(v)*(c*cos(u) - d)

x = x/w

y = y/w

z = z/w

(10)最后再补充下,圆环可以看做是一个圆圈绕一个轴旋转生成的,所以可以有以下脚本代码

vertices = D1:100 D2:100

u = from (0) to (2*PI) D1

v = from 0 to (2*PI) D2

r = 2

m = rand2(r, r*10)

n = r*cos(u) + m

y = r*sin(u)

x = n*cos(v)

z = n*sin(v)

(11)补充一种环曲面:Bohemian

#http://http://www.mathcurve.com/surfaces/boheme/boheme.shtml

vertices = D1:100 D2:100

u = from 0 to (2*PI) D1

v = from 0 to (PI*2) D2

a = rand2(1, 10)

b = rand2(1, 10)

x = a*cos(u)

y = b*cos(v)

z = a*sin(u) + b*sin(v)